Software for Game Environment Artist
The categories are split into following pipelines:
- Concept Art and Visual Development
- Normal Maps and Baking
- UV Unwrapping
- Rendering Your Modelled Assets – Game Engines
We work Modelling, Texturing, Normal Maps/Baking, Rendering (Game Engines) and animation. We work exclusively 3D environment models.
Modelling: Autodesk Maya or 3dsMax
Texturing: Adobe Photoshop
Normal Maps/Baking: xNormal and nDo2
Game Engine Unity.
We work 2D scenes and sprites, rendering and animation.
We use rendering and animation to make sprites and sprite sheets for 2D scenes.
Modelling and animation: Autodesk Maya or 3dsMax
Texturing: Adobe Photoshop.